TvT Rules
I. General Rules
- We play on normal difficulty level,
- Using MapHack or other 'boosters' (like ga trick, farcast) is strictly forbidden,
- You can have one substitute player in 3v3 and 4v4 tours, however the substitute has to be at the account of one team member, and can change only him,
- The change can be applied only during the break and when that is done the changed player leaves the game, if you are starting a match with substitute you are not allowed to make any more changes in your squad during the match,
- The matches are played until 3 wins of one of the teams (in the group phase) and until: 3 wins in the semi-quarter and quarter finals, 4 wins in semi finals, 5 wins in the final and the 3-rd place game,
- All complaints must be directed to the tournament administrator while the tour takes place or immediately after you end your match (a screenshot is considered the basic evidence),
- It is forbidden to reset (using level script or in any other way) your character during a tournament.
II. The battle
- The battle takes place at Blood Moor, from outside the town to Flavia (looking from the city side),
- It is forbidden to carry any bottles on your belt or in your inventory/cube,
- You cannot hire mercenaries,
- Lag or game crash is not a reason for repeating a duel,
- If a player drops out of the game he is considered dead. The opposing team is obliged to wait for him for five minutes before the next duel can start,
- During a duel it is forbidden to:
- use wells/shrines,
- go into the city or outside the Blood Moor during the duel,
- supply other players with any items (if your character is dead),
- leave any items on the battle ground before/after the battle (for example unused arrows),
- It is forbidden to leave the town area after being killed while the fight still takes place,
- You may pre-cast your skills only using the items kept in your inventory (you may have a cube there if other rules do not apply). Using items kept in your stash at that time is strictly forbidden,
- Intentionally creating desynch, for example by switching slots excessively, is not allowed.
III. Restrictions
- Items:
- You may use all items kept on the mule accounts created by the Angrenost administrators (respecting other rules),
- It is forbidden to use items with Slow Target Down by xx%, only exception is belt Arachnid Mesh which is allowed for casters (no damage is dealt with melee or ranged weapons),
- It is forbidden to use skill charges from items,
- It is forbidden to use runeword Heat of The Oak with a paladin,
- It is forbidden to us skills given by items (oskill bonus, like Passion from Berserker runeword), however, there are exceptions:
- Elemental Druid may use skill Teleport from Enigma runeword, however when using Teleport he cannot use any other items with % physical damage reduction, no absorb items allowed. Tele dru may summon only Oak Sage, Heart of wolverine or Spirit of Barbs, other summons are strictly forbidden. However during 3v3 and 4v4 games it is allowed to summon one of following: Summon Spirit Wolf, Summon Dire Wolf, Summon Grizzly,
- Assasin may use skill Whrilwind from Chaos runeword,
- There are no restrictions regarding % physical damage reduction unless specified elsewhere (like 8% pdr for Tele Dru),
- It is forbidden to use Death's Fathom on Blizzard Sorceress (if sorc has spent more than 10 poins in Blizzard, Ice Blast, Glacial Spike, she couns as a Blizzard Sorceress),
- Strength Bug is not allowed on items with Faster Run/Walk,
- amazons are not allowed to use rare javelins from accounts 0rareweapons and 0rareweapons2, this doesnt concern amazon only javelins(like Matriarchalny Oszczep) with no more than 300% enhanced damage (ED),
- It is not allowed to use combat skill charms for paladin which has more than 10 points invested in skill Blessed Aim.
- Skills:
- Paladin is not allowed to spend more than 1 point in skill Prayer,
- It is forbidden to use Clay Golem, as well as reviving monsters,
- It is forbidden to use curses: Iron Maiden, Life Tap, Decrepify,
- Paladin is not allowed to use or spend any skill points in the Resist Fire, Resist Cold and Resist Lightning skills,
- Paladin is not allowed to spend more than 1 point in skill Salvation,
- It is forbidden to use Whrilwind Lock,
- Barbarian is not allowed to spend more than 1 point in skill Leap,
- Resistance:
- You may carry up to 200% light, 200% fire, 220% cold, 135 poison resistance. These limits also apply to resistance from quests (Anya quest), however barbarian may carry up to 200% light/cold/fire resistance and 100% poison, necromancer may carry up to 250% resistance,
- The maximum resistance allowed against cold and fire is 85%, against light 80% or 85% without abs,
- Resistance gained from skills does not affect the resistance limits (like Barbarian Natural Resistance), only exception is Assassin's skill Fade, which affects the resistance limits (for i.e.: using Fade you can have no more than 200% fire resistance),
- Absorption:
- You can only use one item with absorption for each element at a time (both point or percent absorption), however against cold sorceress it is allowed to use 2 ravenfrosts, when we use 85% light res, we can not use any absorb,
- Elemental Druid using teleport is not allowed to use any items with absorption (however, he is allowed to use Cyclone Armor),
- Replenish life:
- Replenish life is restricted to 35, when playing as a Paladin or in a team with a Paladin using auras with Replenish Life (like Meditation), those auras couns as 15 replenish life for whole team,
- Replenish life for sorceress is restricted to 0, however, if sorceress is playing with a Paladin in team then auras does not count for sorc as replenish life,
- Paladin and Sorceress are not allowed to use HOTO runeword (heart of the oak),
- Replenish life from Call To Arms runeword does not count as a replenish life if it is used only to cast Battle Orders.